MAP02: The Iron Box (The Box of a Thousand Demons)

MAP02: The Iron Box is the second map of The Box of a Thousand Demons. It was designed by Thelokk and uses the music track "".

Essentials
From the starting point, grab the armor and super shotgun from the alcove to your left. Down the corridor you will enter an octagonal room, with a switch each to the left and right that need to be activated to open the way forward. Take note of the blue key door to your left, but for now take the elevator to the lower floor. Be wary, as there will be ambushing demons in front of you and a pain elemental behind.

A spiraling corridor, infested with enemies, will lead into a large dark room, where an ambush led by a baron of Hell will be lying in wait. There will also be a pillar at the center of the room, on top of which is the blue key. Hitting the switch on the wall opposite the entrance will lower the pillar, but will also teleport in demons, cacodemons, and a pain elemental. Should you survive, grab the blue key and use the elevator at the northern end of the room to make your way back to the start.

Retrace your steps slightly past the octagonal room, activate the tiny blue key door and hit the switch behind it. A passage will open in the octagonal room's southwestern wall: it's the exit, guarded by two revenants.

Secrets

 * 1) In the north room, flip the switch to the south, then head back to the west hall. Lower the northwest wall to access the yellow key. (sector 117)
 * 2) At the southeast steps, get on the outer ledge and head to the south column. Use the switch on its west side, then enter the room to the west. You can get the soul sphere to the south. (sector 218)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on March 20, 2023.

Player spawns
This level contains four spawn points:
 * 1) facing west. (thing 24)
 * 2) facing north. (thing 113)
 * 3) facing north. (thing 114)
 * 4) facing south. (thing 115)

Things
This level contains the following numbers of things per skill level: